Author Archive: TS

Little more on UZ12

Vids have been up for a while, but in case you missed them: Singles 1 Singles 2 Singles 3 Team Tournament 1 Team Tournament 2 Advertisements

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Ultimate Zero 12, cont’d: Big One tournaments

As mentioned in last post- the Big One arcade had a smaller tournament the night before Ultimate Zero 12. That was an intermediate-level player tournament, though if you’re a fan of A3 you should still watch it, as the players are good (there’s a solid Birdie player and also an M. Bison). Characters- V-Sakura (Kuji) …

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Japan’s national Alpha 3 tournament: Ultimate Zero 12 (UZ12)

Hello, UZ12 was last weekend. Skip to bottom of post for tournament results. A few quick things: Tournament was held in Akibara at Try Amusement Tower arcade. It was streamed online via Twitch at Toratawa, and casual matches from before the tournament were streamed on Deshikawa and Deshikawa2. The Deshikawa vids are from the Big …

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A3 tiers update & thoughts

Hey all. Recently stumbled across these tweets from @version_zero3 (VER from the Vegas arcade in Japan) He tweeted an updated tier list for A3 as of 2016. It mostly resembles the one from a few years ago with a few changes. 2017年3月19日に控えたストリートファイターZERO3全国大会「ULTIMATE ZERO 12」プレイヤーはもちろん観戦者の方も解りやすいように近年のキャラ事情を大まかに別けてみました。ランクの信憑性は自分が1番ZERO3やったと思うから大体合ってるはず。 pic.twitter.com/O0gQxFLKFL — ZERO3大会in東京 (@version_zero3) January 10, 2017 ZERO3のキャラランク、思った以上に反響があって驚きです。細かい所しかいじってないけど2014年に作ったランクと比較画像作りました。 pic.twitter.com/0fndReoZCl — ZERO3大会in東京 …

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More on Alpha 3’s red flash

There are many subsystems in Alpha 3, many of which aren’t in other SF games. I’m going to address here the red priority flash. There are 3 tinted color change flashes in Alpha 3, not counting the white air recovery flash: The blue “Timing Guard” aka Guard Protect (GP) blocking, which lowers the amount of …

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Divekick counters video (proof of concept)

Not a legit video, but I don’t know when/if I’ll get around to making a more comprehensive one. Some characters have problems with Akuma’s divekick in A3 because of its speed and angle, and the fact that having to block it puts you in a bad situation, because guard damage is an added concern. It …

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Weird red flash note

Gen’s crouching HK (crane stance) can beat Akuma’s divekick with the right timing/distance, however it is somewhat fickle (often the case with non-invincible attacks that can challenge the divekick). However, the move is more likely to work, for some reason, if you are holding down/back or down on the joystick- I think d/b even moreso …

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Thoughts on Evo 2013, counter-pokes, parries and SF4

Evolution, the largest fighting game tournament in the world, has concluded. Being an old man, none of my favorite games were featured as part of the official tournament, because they’re all well over a decade old, but I was more entertained by the final 8 of the Super SF4 (AE 2012) tournament than I had …

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Gen vs Chun notes

NOTE: the following entry uses the old school American notation for attack button strength. Jab, Strong, Fierce = light punch, medium punch and heavy punch; Short, Forward, Roundhouse = light kick, medium kick, heavy kick Also, keep in mind that this is not meant to be a genuinely comprehensive look at the match. Apropos of …

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Tripguard exceptions list (mostly complete)

Certain attacks cancel tripguard- mentioned in some earlier posts, video example here: Was working on a list, which is incomplete, but it’s coming together pretty well, so far- I’d say it’s about 90% done. Here’s another video which demonstrates another use, vs non-jumping moves which have airborne frames. Note that the interactions were tested using …

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