Category Archives: A3

Ultimate Zero 12, cont’d: Big One tournaments

As mentioned in last post- the Big One arcade had a smaller tournament the night before Ultimate Zero 12. That was an intermediate-level player tournament, though if you’re a fan of A3 you should still watch it, as the players are good (there’s a solid Birdie player and also an M. Bison). Characters- V-Sakura (Kuji) …

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Japan’s national Alpha 3 tournament: Ultimate Zero 12 (UZ12)

Hello, UZ12 was last weekend. Skip to bottom of post for tournament results. A few quick things: Tournament was held in Akibara at Try Amusement Tower arcade. It was streamed online via Twitch at Toratawa, and casual matches from before the tournament were streamed on Deshikawa and Deshikawa2. The Deshikawa vids are from the Big …

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More on Alpha 3’s red flash

There are many subsystems in Alpha 3, many of which aren’t in other SF games. I’m going to address here the red priority flash. There are 3 tinted color change flashes in Alpha 3, not counting the white air recovery flash: The blue “Timing Guard” aka Guard Protect (GP) blocking, which lowers the amount of …

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Divekick counters video (proof of concept)

Not a legit video, but I don’t know when/if I’ll get around to making a more comprehensive one. Some characters have problems with Akuma’s divekick in A3 because of its speed and angle, and the fact that having to block it puts you in a bad situation, because guard damage is an added concern. It …

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Weird red flash note

Gen’s crouching HK (crane stance) can beat Akuma’s divekick with the right timing/distance, however it is somewhat fickle (often the case with non-invincible attacks that can challenge the divekick). However, the move is more likely to work, for some reason, if you are holding down/back or down on the joystick- I think d/b even moreso …

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Thoughts on Evo 2013, counter-pokes, parries and SF4

Evolution, the largest fighting game tournament in the world, has concluded. Being an old man, none of my favorite games were featured as part of the official tournament, because they’re all well over a decade old, but I was more entertained by the final 8 of the Super SF4 (AE 2012) tournament than I had …

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Gen vs Chun notes

NOTE: the following entry uses the old school American notation for attack button strength. Jab, Strong, Fierce = light punch, medium punch and heavy punch; Short, Forward, Roundhouse = light kick, medium kick, heavy kick Also, keep in mind that this is not meant to be a genuinely comprehensive look at the match. Apropos of …

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Tripguard exceptions list (mostly complete)

Certain attacks cancel tripguard- mentioned in some earlier posts, video example here: Was working on a list, which is incomplete, but it’s coming together pretty well, so far- I’d say it’s about 90% done. Here’s another video which demonstrates another use, vs non-jumping moves which have airborne frames. Note that the interactions were tested using …

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A note on GGPO and Windows 7’s lag.

(Crossposted from SRK) I mentioned in the last thread that there was some input lag while using Windows 7. After doing some moderate investigoogling, this seems to be an issue with vsync, which Win7 uses for everything in the standard Aero layout (the one where with all of the pretty semitransparent borders). This can be …

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Updates, Videos, GGPO and More Frame Data

Hey, everybody. It’s been a while. I’ve been upgrading my PC for a while, and…long story short, I needed a new hard drive during a massive hard drive shortage (HDDs presently cost 3 times what they did a few months ago). As such, I haven’t been doing much blogging or game playing etc, since I’m …

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