Category Archives: brainstorming

More on Alpha 3’s red flash

There are many subsystems in Alpha 3, many of which aren’t in other SF games. I’m going to address here the red priority flash. There are 3 tinted color change flashes in Alpha 3, not counting the white air recovery flash: The blue “Timing Guard” aka Guard Protect (GP) blocking, which lowers the amount of …

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Gen vs Chun notes

NOTE: the following entry uses the old school American notation for attack button strength. Jab, Strong, Fierce = light punch, medium punch and heavy punch; Short, Forward, Roundhouse = light kick, medium kick, heavy kick Also, keep in mind that this is not meant to be a genuinely comprehensive look at the match. Apropos of …

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GGPO Version .030 Frameskpping/Rollback issue

Edit (Nov.26.2011): It should be noted that after messing around with my settings- IIRC I just unplugged my router and connected my cable modem directly to my PC’s ethernet port- I lowered my ping number, which improved the frameskipping problem by a noticeable amount. However, the overall point of the below post (that the v.030 …

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Lag and You: An Amuse-Bouche

With GGPO down for a few weeks, I tried Supercade, which is a great program, but its considered by some to be silver medalist to GGPO’s gold. My experiences with the program were pretty good, but there was a noticeable increase in input delay compared to GGPO. Input delay, for the unaware, is a form …

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Tripguard exceptions list.

(part of a list I’m compiling) Tripguard: While jumping, you can’t be swept when you hit the ground; you can land and block immediately after doing so, as opposed to getting knocked out of the air by sweeps etc. This is even true if you were attacking during your jump. Tripguard isn’t present in the …

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